

Sounds basic, but if you have Baldur's Gate 3 companions without darkvision, like Lae'zel or Gale, or can't see in the dark yourself, this spell is a lifesaver.

Light (Cantrip: Bard, Cleric, Sorcerer, Wizard, Eldritch Knight Fighter, High Elf, High Half-Elf).A chance to break every round or if they take damage, but melee attacks on the target automatically crit, which is very powerful. Knock an enemy prone and incapacitated with laughter. Tasha's Hideous Laughter (Level 1 Spell: Bard, Wizard, Eldritch Knight Fighter, Copper Draconic Sorcerer).Very effective way to control a threat, especially if conscious enemies burn their actions trying to wake their allies. Puts 24 Hit Points worth of enemies to sleep for two turns, or until they take damage. Sleep (Level 1 Spell: Bard, Sorcerer, Wizard, Eldritch Knight Fighter).Reliable and effective 1D10 damage dealer that deals Force damage most enemies aren't resistant to, and can be modified with Warlock Invocations. Fantastic for getting allies around without triggering combat. +10 to all stealth checks to the caster and those around them as long as they maintain concentration. Pass Without Trace (Level 2 Spell: Druid, Ranger, Trickery Cleric).

A cheap, bonus action heal that effectively allows you to revive allies, from a distance, without having to use up your main action.
